Other than those two problems, great game. That's all you need to do to get this game better than geometry dash. Second, replace the unlimited balls add on purchase with a full access to every level. 1) remove the unlimited balls as an add on purchase, so the people who want to get really good at the game, but don't mind the adds can just keep practicing. One of, if not the main reason geometry dash is better than rolling sky is because you don't have to wait, or watch a video after you run out of "balls." In geometry dash, you get to play until you get bored, without having to wait for like three or four minutes to play again after losing 10 times. In the 3.99 kit, I would replace that with the unlimited balls upgrade. You make new levels all the time, which is great, but you have to watch a video, or use the keys to permanently unlock the level, which gets really annoying, because after you beat all the levels you can, there are so many more to play, but you can't play them with out watching a video. Robtop took the time to make their game have so much more gameplay. I would say that in this category of gaming: touch sensetivity, memorization, and challenging gameplay, you are second to geometry dash, but that is only because of two things. This level's length is 1:08 but its soundtrack is longer than that.I love this game. The obstacles introduced in this level are: A Pod was added to this level in Cloud's update, but was later removed because of music synching issues.This is the first level without a Pod, the second being Cloud.This is the 4th shortest level with it being 68 seconds.Simple mode (slow speed) was introduced in 2018 Christmas update, in which it was later reverted back to initial level.Illusion, Sunny, Hoop Dream and levels 2 to 4 also fall under this fact.Its soundtrack is longer than the level itself.Cloud does not count because it is the tutorial level.This is the only main level to be ranked as 1-star.Illusion used to be unlocked after getting to a certain percentage of this level.This level is the first one used in Weekly Match.This is the only level to not use any Movers.This level has the earliest diamond, at just 1% and the second at 3%.This is one of the three levels featured in the original trailer, the others being Forest/Old and Desert.At 58%, a small tree is removed because many players fail at that point.At 45%, the right and left small tree is removed so that players can obtain that diamond easier.At 31-34%, some air crushers are removed to make it less confusing for new players.At 18%, the middle large glass is replaced to small glasses to make passing easier.At 15-17%, the glass in the middle (both) is changed to small glass so that players can go straight forward, like the edit in Illusion that allows players to go straight forward at 14% because of the wheels that changed.At 10-12%, some of the risers are removed and tiles added to make this part easier.At 7% the risers are arranged differently and more jump pads added to make passing easier.This level is one of the 3 levels edited to make it easier. Because of the arrangement of 1-star levels, this level is after Hoop Dream now.In Reindeers' Gift's update, the pod of this level was removed due to issues with song sync.As this is a classical level that uses common obstacles and themes, the name cannot represent the levels in level 1-10 comparing to the levels after Deep Space. In the release of 8Bits, this level is named "Massif", which is a theme and a passing object of this level.
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